HOUSE OF WIRE


by Danny Gallagher








HOUSE OF WIRE


by Danny Gallagher












Until Dawn

Programmer

PS4
2015

Best British Game Bafta 2016 + 8 Nominations

Linkswiki, imdb, official
Primarily on Until Dawn I made a companion app. This app would interact with your game allowing characters to call and message you.

Afterwards I joined the bug team to fix bugs until shipping.

Until Dawn was built in a properietry engine and written in C++.
Filed under:
Clients, Games, Design, Code



Trawl

Programming & Design

Mac / Windows
2015

Linksitch, steam

Trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter.

The sea has many stories to tell, and will reward multiple voyages.
Filed under:
HoW, Games, Design, Code, Unity




Dead Mans Phone (aka: scriptic stories)

Technical Lead

iOS / Android / Netflix
2022
I was part of the original team to release Dead Mans Phone season 1 where I acted as Technical Lead. I managed most of the programming team and the day to day development to release. I also helped a lot of with the project management.

I eventually went on to build the prototypes for the new Scriptic engine to dynamically serve new series.
Filed under:
HoW, Games, Design, Code

Everyday Ghosts

Programming & Design

Mac / Windows
2014

Links: kotaku, itch.io
Everyday ghosts is a short adventure game where you wander around a junkyard and talk to all the ghosts while your friend rummages around for trash. There's mention of loot, and some very glib ghosts with varying bits of self awareness. This one is a real standout, and the art style is fantastic.
Filed under:
HoW, Games, Design, Code, Unity

Prowl

Programming & Design

Mac / Windows / VR
2015

Linksitch
It is raining, and the radio plays a jazz tune.


Click to interact. The game ends when you've had your fill.
Filed under:
HoW, Games, Design, Code, Unity




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