HOUSE OF WIRE


by Danny Gallagher








HOUSE OF WIRE


by Danny Gallagher











danny gallagher
house of wire


Linked-in
Hyperhype Interview
Innovation & Creativity

I am a seasoned developer and designer with over a decade of experience in the digital creative industry. Throughout my career, I have honed my skills in C++, C#, Swift, and various other production methods to create captivating games, apps, and experiences for a diverse range of clients.

Over the years, I have been fortunate enough to lead and contribute to some truly exceptional projects, including serving as the Tech Lead on a Nintendo Switch launch title and playing a critical role in the development of Mind Candy's wildly popular Moshi IP. I am proud to have contributed to several BAFTA-winning and nominated projects, including Until Dawn for Supermassive Games and Assemble With Care for Us Two.

My work extends outside of the normal games environment, having consulted for the British Museum on in-house game design and TD, as well as creative work at the illustrious Nexus Studios. My personal work, which is released under the House of Wire label, showcases my passion for innovation and experimentation in the digital space.

In recent years, I have been providing consultancy services to start-ups, serving as interim CTO and CL. I have also taken the exciting leap of founding my own small studio, Factori Games. Currently, we are hard at work on our first release, Seasons: Football Manager.






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