HOUSE OF WIRE


by Danny Gallagher








HOUSE OF WIRE


by Danny Gallagher












Snipperclips & Snipperclips Plus

Nintendo Switch
Launch Title
2016/2017

Awards: 2 Bafta Noms, IGN Best Puzzle Game + 3 Noms, Best Switch Game Destructoid Nom, Nintendo Game of the Year Golden Joystick, Game Informer Best Puzzle Game,  Dice Sprite Award, + more

Links: nintendo
Snipperclips is a 4 player Nintendo Switch game. It was one of the Nintendo Switch launch titles. It’s the only second hand Nintendo title to date.

I was the lead developer on Snipperclips. This meant building all of the iterations from scratch, at greenlight, for launch and the expansion.

Alongside this I helped to recruit and manage the team, I taught my fellow programmers unity and I also did much of the project management.
Filed under:
Clients, Games, Design, Code, Unity



Assemble With Care

Programming & Design

Us Two
iOS / TvOS / Steam
2019

Links: official
On this mobile game I designed and built the TvOS version whilst working on platform agnostic development in Unity.



Last Stop

Programmer

XBox / Windows / PS4 / Switch / PS5 / XBone / XBox X/S
2021
Last stop was a Unity game but I built a suite of tools and editor tools to create a sort of “adventure game platform” within Unity itself. This drove everything from game management, dialogue, scene management, saving/loading, NPC’s and progress all in their own tools within the suite.

I was acting as Tech Lead for roughly 12 months before moving on.


Tango Fiesta

Programmer

Spilt Milk Studios
Mac / Windows / PS4
2015

Links: steam, ps4
Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80's action film ever made actually happened to one guy - well you. Multiplayer.
Filed under:
ClientsGames, Code




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