HOUSE OF WIRE


by Danny Gallagher








HOUSE OF WIRE


by Danny Gallagher












Snipperclips & Snipperclips Plus

Nintendo Switch
Launch Title
2016/2017

Awards: 2 Bafta Noms, IGN Best Puzzle Game + 3 Noms, Best Switch Game Destructoid Nom, Nintendo Game of the Year Golden Joystick, Game Informer Best Puzzle Game,  Dice Sprite Award, + more

Links: nintendo
Snipperclips is a 4 player Nintendo Switch game. It was one of the Nintendo Switch launch titles. It’s the only second hand Nintendo title to date.

I was the lead developer on Snipperclips. This meant building all of the iterations from scratch, at greenlight, for launch and the expansion.

Alongside this I helped to recruit and manage the team, I taught my fellow programmers unity and I also did much of the project management.
Filed under:
Clients, Games, Design, Code, Unity



Until Dawn

Programmer

PS4
2015

Best British Game Bafta 2016 + 8 Nominations

Linkswiki, imdb, official
Primarily on Until Dawn I made a companion app. This app would interact with your game allowing characters to call and message you.

Afterwards I joined the bug team to fix bugs until shipping.

Until Dawn was built in a properietry engine and written in C++.
Filed under:
Clients, Games, Design, Code



Assemble With Care

Programming & Design

Us Two
iOS / TvOS / Steam
2019

Links: official
On this mobile game I designed and built the TvOS version whilst working on platform agnostic development in Unity.



Trawl

Programming & Design

Mac / Windows
2015

Linksitch, steam

Trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter.

The sea has many stories to tell, and will reward multiple voyages.
Filed under:
HoW, Games, Design, Code, Unity




Seasons: Football Manager

iOS / Android
2023


Seasons: Football Manager is a strategy game for Android that allows you to manage a top-flight football team. You'll have to keep a lot of people happy or end up as just another sacking.

I was Lead Designer on S:FM as well as CTO at Factori Studios. I built all the code in the game and designed most of it.
Filed under:
Games, Design, Code, Unity




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